AI Insights · Timothy · June 2022
Top 5 Roguelike Games on Android in Peru: Q2 2022 Performance
Discover the performance trends of the top 5 Roguelike games on Android in Peru during Q2 2022, based on data from Sensor Tower.
In Q2 2022, the top five Roguelike games on the Android platform in Peru displayed varied performance metrics, according to Sensor Tower data. Here’s a closer look at the weekly trends in downloads, revenue, and active users for each game.
Saint Seiya Awakening: KOTZ saw a fluctuating weekly revenue, peaking at roughly $5.5K in the beginning of April and June. Weekly downloads remained relatively stable, averaging just over 250, with a peak of 322 in late May. Active users experienced a gradual decline from 17.9K in late March to 13.7K by the end of June.
Diablo Immortal, released at the end of May, showed a strong start with initial weekly downloads of 114.4K. However, downloads dropped significantly to 2.4K by the end of June. Revenue surged to a high of approximately $9.3K in the first week of June, then gradually decreased to $7.4K by the month's end. Active users followed a similar trend, starting at 84K in early June and falling to 19.2K by the end of the month.
Hero Wars: Alliance exhibited a varied revenue stream, peaking at $3.2K in late March and stabilizing around $2.5K towards the end of June. Downloads spiked to 1.8K in late May but generally hovered between 500 and 1K throughout the quarter. Active users saw a decline from 10.6K in early April to 8.2K by the end of June.
RAID: Shadow Legends maintained a consistent revenue flow, ranging between $1.4K and $2.6K, with a peak in mid-June. Weekly downloads were steady, averaging around 2K, with minor fluctuations. Active users remained relatively stable, starting at 3.9K in late March and ending at a similar level in late June.
Looney Tunes™ World of Mayhem had modest weekly revenue, peaking at $1.5K in early May and June. Downloads fluctuated, reaching a high of 2.5K in mid-April and averaging around 1.7K. Active users remained steady, starting at 4.4K in late March and slightly decreasing to 3.7K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.